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WoW tcg...
wraggy
post May 22 2007, 12:10 PM
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So...

Yeah, thinking of a deck...

I've noticed hand advantage is a huge factor in WoW, draw powers are usually very costly and resource efficient and self replacing cards are pinacle...

So I was thinking... why not play against this fundamental mechanic?

So discard I think it is... it's quicker than drawing imo lol

Horde...

Miss Mojo-Mender as the hero cus she's a troll...

The Troll only Quest, which... causes a discard...

The undead 2 drop that's the equivilent of ravenous rats...

The fianna spellbinder to negate a draw(s)...

And so on...

The weakness of discard is it can only focus on one opponent at a time in reality... but hey, there are global effects like the mojo mask...
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Lortarg
post May 22 2007, 04:12 PM
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I'm not sure how powerful discard will be in WoW. I have a feeling it could be quite powerful. However, there is a lot more card drawing in WoW than magic. Half the quests all allow card drawing, and so do quite a few spells and creatures.

Personally, I want to make a mill deck. I think there are a couple of options for milling, but not too many yet.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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Spidercarnage
post May 22 2007, 08:09 PM
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I can honestly say that WOW TCG is very very fun, i enjoy it very much as it's so simple to play. I am defenetly going to be going for some of that multi player action next gaming night.


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Lortarg
post May 22 2007, 09:16 PM
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I'm really enjoying WoW as well, the only problem I have with it is that multi player seems to go for a while, but then again, so does magic sometimes.

I'm looking at reworking my decks, not sure what to yet, but I am looking to get some more cards. Want to make a hunter deck, and upgrade some of the existing decks.

The Raid was quite fun, but definitely need some stronger decks to go against it.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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nikiwu
post May 22 2007, 11:17 PM
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I'm liking the idea of a feral deck at the moment.. might look at making a deck when I get a starter deck.. that is, if I get the cards.

who'd the thought I'd be getting a WOW deck...


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wraggy
post May 29 2007, 11:19 AM
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Well I've made a good start on my first deck, I'd say it's probably the equivilent of white weenie in MTG, with removal...

Hero- Dizdemona, Alliance Gnome Warlock > Has suicidal ally removal built into her...

Allies- Mostly "elusive" weenies and a few that either draw to replace themselves or have anti equipment effects. And the chumpy pet...

Abilities- Removal and draw...

Quests- Either ally tutors, draw and token makers....


I know I need...

2x Vanquish, that ally removal card
2x Night elf dude with hammers, the 3/2 for 2 with elusive...
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Lortarg
post May 29 2007, 02:08 PM
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I should have plenty of both those cards. I'll check tonight. Remind me on IRC.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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wraggy
post May 29 2007, 05:21 PM
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Cheers Lorty, I'm hoping the remainder of my deck arrives in the mail before Friday... I'll print proxies if push comes to shove.
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Lortarg
post May 29 2007, 06:54 PM
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I have 2x Vanquish and 2x Latro Abiectus for you sitting on my desk.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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wraggy
post May 29 2007, 08:45 PM
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Thanks Lorty :wink:
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nikiwu
post Jun 1 2007, 12:33 PM
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I ended up getting a Dark Portal starter deck.. Got a Zenith Shadowforce deck. I also got 3 extra Heroes boosters to help me build a deck. Didn't realise there were 2 additional boosters in the starter deck box. It did help me to make a better deck in the end.

After reading the instructions on deck building, I managed to build a 60-card deck. Out of all the weapons, armors and items I got in the boosters, I only managed to be able to put two in my deck, as my hero was a warlock. I wasn't entirely sure how to balance out the quests, abilities and allies in a WoW deck, so I used my Magic instinct to add what I thought was the right amount.

I'm confident that I have built a ok "starter" deck. I am looking forward to trying it out tonight.


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Lortarg
post Jun 1 2007, 01:06 PM
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Warlocks generally use Staves and cloth type armour, so there isn't much for them, and its fairly week too. Although they generally have useful abilities built in.

A good idea for quests is between 16-18. Because you don't need quests to be able to play your deck, you don't need as much as Magic, but you still want some consistency in getting them. Allies and abilities depends on the type of deck you are making. I have anywhere between 8 and 25 allies in my decks.

Magic deck building gives a good starting place for building WoW decks, but the biggest difference is the amount of quests you put in. After the quests if you do about half allies and half abilities and equipment you should have a good place to start playing with the deck.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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wraggy
post Jun 4 2007, 05:04 PM
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http://www.wowtcgdb.com/

This is a really good resource for knowing what cards are out there and sorting them by profession etc.
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Lortarg
post Jul 1 2009, 03:50 PM
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Ok, after the raid on the board game day people suggested that the decks need to be more tuned to take out Onyxia (and probably the other raids)

What do people think are needed in the terms of deck archetypes as well as deck contents.

I'm thinking the decks that are need are:
2x Healing focused
2x Damage focused
1x Utility focused

Now there will be (upto) 5 decks fighting in a raid. I think 2 healers is about right. For the other 3 you want 1 utility (Ability/Creature based) and 2 Damage (Weapon/Ally based) decks. There will be some crossover here as utility and healing decks can do damage and utility might include some healing etc, but this is what I'm thinking is needed to take on a raid.
Anyone have any alternative ideas?

Also, what sorts of abilities are needed in each deck?


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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Fonzie
post Jul 1 2009, 08:34 PM
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From my infinite knowledge of TCG I'd say we need a better way to deal damage whether it be direct or through other means.

With Onyxia equipment and allies are lost very easily so we'd need a way to minimise it causing too much of a loss. Creatures with ferocity could be one example as then they'd be able to do something before being taken away.


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"We aren't men disguised as dogs. We're wolves disguised as men." -- Jin-Roh: The Wolf Brigade
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Lortarg
post Jul 1 2009, 10:16 PM
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Ongoing abilities don't last much longer than Allies either. However instant and one shot abilities would work fine.
Ferocity means using Horde, as the Alliance doesn't get that ability, at least not in sufficient numbers.

I think a Horde Hunter, Priest/Shaman, Druid, Mage and Warlock might be the way to go.

Huter gives you lots of Ferocity creatures
Priest is mostly healing and defense
Shaman gives you healing and some utility
Druid gives healing, creatures and some utility
Mage is damage and utility
Warlock is mostly creature kill I think, with utility.

Others to think about
Warrior is weapons and damage
Rogue is damage and utility, mostly creature kill


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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Lortarg
post Jul 2 2009, 09:16 PM
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Abilities for each Class

Druid - Healing and Damage
Priest - Healing and Utility
Shaman - Healing and Damage
Mage - Damage and a little bit of utility
Warrior - Damage and Combat utility
Rogue - Utility, Damage and Ally Exhausting/Killing
Hunter - Card and Ally utility
Paladin - Protection, Healing
Warlock - Utility and Damage


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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Lortarg
post Jul 3 2009, 01:58 PM
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Just reading a thread about Raid decks at the WoW forums.
Here are some ideas for decks.
QUOTE
1) Tank (takes the damage and redirects attacks)
2) Healer (focuses on healing the tank and other damage)
3) Damage (called DPS, this person focuses their damage solely on the boss)
4) Interruption (usually a mage, this player prepares for major death dealing cards bosses can play).
5) Trash Cleanup (AOE, Area of Effect to get rid of mobs of boss allies).

Tank (Paladin, Warrior, Druid) - Responsible for taking the brunt of the damage during a raid fight. The tank will focus on the boss and take all of the attacks from him. If possible the tank should also guard aganst allies, but it is the job of Trash Cleanup to get rid of allies first. Paladins can hold their own and heal themselves, but they rely on ally tanking rather than ability tanking (which means if a boss wipes out the tanks allies, how can he tank?). Warriors are the best choice for tanking; their abilities control where attacks end up.

Healer (Priest, Shaman, Druid) - Responsible for keeping the tank alive. They also must heal other damage that is incurred during the fight. Priests are usually the kings of healing- having many cards available to do wide healing- although Druids are very competitive as well as Shamans.

Damage (Pick Your Class) - Responsible for dealing damage to the boss. Rogues are great choices, and sometimes Warlocks- however if you are raiding where there are multiple bosses, the DOTs may not stick on all of them. Mage is great at damage, as well as Paladins, Priests, Hunters, Druids, pick your class. This is a slot that can also be highly customized- for example, although this slot deals damage to the boss, you can select a Druid or Paladin to off heal or off tank (a backup healer or tank).

Interruption (Mage) - Responsible for stopping the boss from dropping his big bomb cards. Mages are perfect for this role, and can also provide trash cleanup. The frost tree can stop his card draw temporarily and Blizzard (or Water Elemental) can rain ice shards continuously to get rid of the mob. Pack Mystic Denial in your tool kit!

Trash Cleanup (AOE Class) - Responsible for getting rid of enemy allies before they slaughter (wipe) the group. Warlocks are good at this task, as well as hunters and mages.


I think you need a couple of decks that can heal, with 1 focusing on healing, while the others have some healing in them.

What do people want to see when I rebuild decks?
I'm going to be picking up some more cards so that I have a better selection. I currently don't have much in the way of counterspells.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
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Fonzie
post Jul 3 2009, 05:14 PM
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Get Mystic Denial. I have no idea what it does but it sounds like does something good. Get lots of 'em.

So we'd want an equivalent of each of the 5 roles for both Horde and Alliance.


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"We aren't men disguised as dogs. We're wolves disguised as men." -- Jin-Roh: The Wolf Brigade
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Lortarg
post Jul 5 2009, 12:04 PM
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Yeah, I need to get some mystic denials. Andrew, if you end up doing an order for singles, I'd like to get some.

Got 3 decks made so far.
Hunter doing lots of damage with abilities and Ferocity allies. Little bit of utility.
Mage doing lots of damage with abilities. Bit of utility as well.
Paladin with lots of healing and protection.


--------------------
Some twenty years ago, the gods put down their feet,
So firmly in to the ground that no man of sword nor pen,
could ever change the rules upon which
The very fundament of metal was made.
--The Book of Heavy Metal

Hold your head up high, Raise your fist up in the air
Play metal, Louder than Hell!
--Die for Metal
Go to the top of the page
 
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